Responsibilities
Interpret concept art
and sketches to create virtual characters, environment and props
Follow design
guidelines, asset naming conventions and other technical constraints
Prototype and iterate
on models and characters based on feedback from team members
Optimize, refine and
correct model geometry
Rig models and
characters for animation
Color characters, add
Textures and shade the given characters based on material used
Create textures that
generate visual interest and define the characteristics.
Generate the output
within the time frame by understanding the desired output.
Create UV map and
Occlusion map
Work with artists,
animators and programmers to execute projects on time
Keep abreast with the
latest developments in 3D design, capture and modeling tools and technologies
Requirements
3-6yrs of Experience
in Modelling and Texturing both
Should possess
experience in Maya, Zbrush for Modelling and Substance Painter,Mari for
Texturing.
An eye for detail and
good visualization skills
Ability to take
feedback and make changes as required
Knowledge of
character design, rigging, skinning, , UV Maps and Textures etc.
Some familiarity with
animation techniques