Responsibilities
Add graphics/2D image onto the
mesh of a 3D object for defining color & material.
Color characters once the output
is received from character modelling according to the script.
Texture and shade the given characters
based on material used
Create textures
that generate visual interest and define the characteristics.
Generate
the output within the time frame by understanding the desired output.
Collect
reference and create project structure.
Break the
task into parts and schedule including time for correction
Create UV
map and Occlusion map
Get
feedback & make corrections if needed before final file submission
Collaborate
with team members and other departments and come up with creative solutions
Create
color map, Bump map, Spec map, Back scatter, RGB, Cut maps, Alpha Map and
transparency Map.
Meet
monthly targets and ensure quality
Requirements
A good
working knowledge of Digital painting/ Oil painting is required
Ability
to draw and paint.
A full
working knowledge of Photoshop basics
Mari
Experience preferred
Knowledge
of Substance would be an advantage
Knowledge
of Blender would be an advantage
Ability
to shade and sketch.
Openness
to feedback and changes suggested is required
Ability
to work with details and teamwork with collaboration is essential.