3D Modelling cum Texturing Artist

Responsibilities

Interpret concept art and sketches to create virtual characters, environment and props

Follow design guidelines, asset naming conventions and other technical constraints

Prototype and iterate on models and characters based on feedback from team members

Optimize, refine and correct model geometry

Rig models and characters for animation

Color characters, add Textures and shade the given characters based on material used

Create textures that generate visual interest and define the characteristics.

Generate the output within the time frame by understanding the desired output.

Create UV map and Occlusion map

Work with artists, animators and programmers to execute projects on time

Keep abreast with the latest developments in 3D design, capture and modeling tools and technologies

Requirements

3-6yrs of Experience in Modelling and Texturing both

Should possess experience in Maya, Zbrush  for Modelling and Substance Painter,Mari for Texturing.

An eye for detail and good visualization skills

Ability to take feedback and make changes as required

Knowledge of character design, rigging, skinning, , UV Maps and Textures etc.

Some familiarity with animation techniques